Sam
-Digitally draw the art
-Fridge
-Picture
-Magnet
-Trap door
-Grill
-Order screen
-Trash can
-Clarence
Sara
Zac
-Implement interactions for everything Sam drew
-Test for and fix any possible glitches
Sam Brown's GDD210 Blog
Monday, December 9, 2013
Tuesday, December 3, 2013
Wednesday, November 20, 2013
Sprint 15: Playtest Results
1. The controls were easy to figure out and/or get used to.
easy
hard
1 2 3
4 5
2. Did you like the graphical style of the game?
hate
love
1 2 3 4 5
3. How challenging was the game?
not very very
1 2 3
4 5
4. Does anything else stand out?
The title screen was really neat
5. If you could see one thing in this game that wasn't
there, what would it be?
Have clickable objects highlight
1. The controls were easy to figure out and/or get used to.
easy
hard
1 2 3 4
5
2. Did you like the graphical style of the game?
hate
love
1 2 3 4 5
3. How challenging was the game?
not very very
1 2 3 4
5
4. Does anything else stand out?
Wasn’t sure how to move around after the first puzzle
5. If you could see one thing in this game that wasn't
there, what would it be?
Add more characters, like Boomer the Bobcat!
---------
1. The controls were easy to figure out and/or get used to.
easy
hard
1 2 3 4 5
2. Did you like the graphical style of the game?
hate
love
1 2 3 4 5
3. How challenging was the game?
not very very
1 2
3 4 5
4. Does anything else stand out?
5. If you could see one thing in this game that wasn't
there, what would it be?
Put Wellington
in the puzzle areas, so I can tell what he is allowed to immediately interact
with
1. The controls were easy to figure out and/or get used to.
easy
hard
1 2
3 4 5
2. Did you like the graphical style of the game?
hate
love
1 2 3 4 5
3. How challenging was the game?
not very very
1 2 3
4 5
4. Does anything else stand out?
Not sure what I was supposed to be doing without the help of
the playtesters
5. If you could see one thing in this game that wasn't
there, what would it be?
Put cutscenes in the beginning so I know what I’m supposed
to be doing
---------
easy
hard
1 2
3 4 5
2. Did you like the graphical style of the game?
hate
love
1 2 3 4 5
3. How challenging was the game?
not very very
1 2 3
4 5
4. Does anything else stand out?
Some of the objects were too small to make out
5. If you could see one thing in this game that wasn't
there, what would it be?
Wasn’t sure what to do, some context in game would have been
really helpful
Thursday, November 14, 2013
Sprint 15 Updated Playtest Questions
1. The controls were easy to figure out and/or get used to.
easy hard
1 2 3 4 5
2. Did you like the graphical style of the game?
hate love
1 2 3 4 5
3. How challenging was the game?
not very very
1 2 3 4 5
4. Does anything else stand out?
5. If you could see one thing in this game that wasn't there, what would it be?
Tuesday, November 12, 2013
Sprint 15 Playtest Questions
1. Were the controls easy to figure out and get used to? (If no, how can they be improved?)
2. What do you think of the overall aesthetics of the game? (Music, art style, atmosphere, etc.)
3. Was the learning curve too steep? (Was anything too difficult or too easy?)
4. Was there anything you particularly liked or disliked that wasn't covered in the previous questions?
5. Are there any changes or improvements you would recommend we make to the game?
Thursday, November 7, 2013
Tuesday, November 5, 2013
Sprint 15: Destination Alpha Part A
| TEAM NAME: Inverted Gnome | GAME TITLE: Detective Wellington | PRODUCER: Sara Detrik | |||
| Task List Date 11/5/2013 | Date: | Due Date:11/21 | |||
| Task List | Team Member | Estimated Time | In Progress? | Playtest (yes/no) | Done? (yes/no) |
| Draw background objects for kitchen part 2 | Sam | 2 days | yes | no | no |
| Draw interactive objects for kitchen part 2 | Sam | 2 days | yes | no | no |
| Digitally draw characters for kitchen part 1 and 2 | Sam | 1 day | yes | no | no |
| Finish implementing all actions to solve bar puzzle | Zac | 2 days | yes | yes | no |
| Implement kitchen puzzle part 1 | Zac | 3 days | no | yes | no |
| Implement kitchen puzzle part 2 | Zac | 3 days | no | yes | no |
| Write Final Cut Scene | Sara | 1 day | yes | no | |
| Outlines of Cut Scene Actions for First, Middle, and End | Sara | 2 days | no | no |
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