Lens #3: The Lens of Fun
Fun is desirable in nearly every game, although sometimes fun defies analysis. To maximize your game's fun, ask yourself these questions:
What parts of my game are fun? Why?
- Solving puzzles, exploring the overworld, and interacting with characters. These things are fun because the way our game is going to be structured, players will feel very immersed in the world we've created.
What parts need to be more fun?
- We need to further refine the overworld mechanics, to make it more interactive and accessible. We also need to work on improving the UI.
Lens #15: The Lens of the Toy
To use this lens, stop thinking about whether your game is fun to play, and start thinking about whether it is fun to play with. Ask yourself these questions:
If my game had no goal, would it be fun at all? If not, how can I change that?
- Due to the genre of our game, it requires a goal.
When people see my game, do they want to start interacting with it, even before they know what to do? If not, how can I change that?
- Yes, they are curious about all of the objects in the room and how they can interact with them.























