Wednesday, November 20, 2013

Sprint 15: Playtest Results

1. The controls were easy to figure out and/or get used to.

   easy                                            hard
     1          2           3           4           5

2. Did you like the graphical style of the game?

   hate                                             love
     1           2           3           4           5

3. How challenging was the game?

 not very                                         very
     1           2           3           4           5


4. Does anything else stand out?

The title screen was really neat

5. If you could see one thing in this game that wasn't there, what would it be?

Have clickable objects highlight
  
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1. The controls were easy to figure out and/or get used to.

   easy                                            hard
     1          2           3           4           5

2. Did you like the graphical style of the game?

   hate                                             love
     1           2           3           4           5

3. How challenging was the game?

 not very                                         very
     1           2           3           4           5


4. Does anything else stand out?

Wasn’t sure how to move around after the first puzzle

5. If you could see one thing in this game that wasn't there, what would it be?

Add more characters, like Boomer the Bobcat!

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1. The controls were easy to figure out and/or get used to.

   easy                                            hard
     1          2           3           4           5

2. Did you like the graphical style of the game?

   hate                                             love
     1           2           3           4           5

3. How challenging was the game?

 not very                                         very
     1           2           3           4           5


4. Does anything else stand out?

Wellington does his walking animation on the ladder

5. If you could see one thing in this game that wasn't there, what would it be?

Put Wellington in the puzzle areas, so I can tell what he is allowed to immediately interact with

---------

1. The controls were easy to figure out and/or get used to.

   easy                                            hard
     1          2           3           4           5

2. Did you like the graphical style of the game?

   hate                                             love
     1           2           3           4           5

3. How challenging was the game?

 not very                                         very
     1           2           3           4           5


4. Does anything else stand out?

Not sure what I was supposed to be doing without the help of the playtesters

5. If you could see one thing in this game that wasn't there, what would it be?

Put cutscenes in the beginning so I know what I’m supposed to be doing

---------
  
 1. The controls were easy to figure out and/or get used to.

   easy                                            hard
     1          2           3           4           5

2. Did you like the graphical style of the game?

   hate                                             love
     1           2           3           4           5

3. How challenging was the game?

 not very                                         very
     1           2           3           4           5


4. Does anything else stand out?

Some of the objects were too small to make out

5. If you could see one thing in this game that wasn't there, what would it be?

Wasn’t sure what to do, some context in game would have been really helpful

Thursday, November 14, 2013

Sprint 15 Updated Playtest Questions



1. The controls were easy to figure out and/or get used to.

   easy                                            hard
     1          2           3           4           5

2. Did you like the graphical style of the game?

   hate                                             love
     1           2           3           4           5

3. How challenging was the game?

 not very                                         very
     1           2           3           4           5

4. Does anything else stand out?



5. If you could see one thing in this game that wasn't there, what would it be?

Tuesday, November 12, 2013

Sprint 15 Playtest Questions



1.   Were the controls easy to figure out and get used to? (If no, how can they be improved?)
2.   What do you think of the overall aesthetics of the game? (Music, art style, atmosphere, etc.)
3.   Was the learning curve too steep? (Was anything too difficult or too easy?)
4.   Was there anything you particularly liked or disliked that wasn't covered in the previous questions?
5.   Are there any changes or improvements you would recommend we make to the game?

Tuesday, November 5, 2013

Sprint 15: Destination Alpha Part A


TEAM NAME: Inverted Gnome GAME TITLE: Detective Wellington PRODUCER: Sara Detrik
Task List Date 11/5/2013 Date: Due Date:11/21
Task List Team Member Estimated Time In Progress? Playtest (yes/no) Done? (yes/no)
Draw background objects for kitchen part 2 Sam 2 days yes no no
Draw interactive objects for kitchen part 2 Sam 2 days yes no no
Digitally draw characters for kitchen part 1 and 2 Sam 1 day yes no no
Finish implementing all actions to solve bar puzzle Zac 2 days yes yes no
Implement kitchen puzzle part 1 Zac 3 days no yes no
Implement kitchen puzzle part 2 Zac 3 days no yes no
Write Final Cut Scene Sara 1 day yes no
Outlines of Cut Scene Actions for First, Middle, and End Sara 2 days no no