(PowerPoint located in DropBox)
What experience do I want the player to have?
- A fun and challenging experience that gets the players to think. We want the players to have a nice sense of accomplishment after they solve puzzles.
- This will be a lighthearted adventure with a fair level of difficulty. Giving the player a fun experience, while making them feel like they accomplished something.
What is essential to
the experience?
- Challenging Puzzles
- Interesting characters
- Engaging and comedic plot
- Making the player laugh
- A good sense of exploration/adventure
- A good sense of progression
How can my game
capture that essence?
- Through a fun and challenging experience that gets the players to think and gives them a sense of accomplishment after completing puzzles.
- Getting the players immersed in the world, and engaged with the characters we’ve created.
- The characters that we’ve created will have very distinguished personalities and humorous traits.
What are the players
thinking as they make choices in your game?
- The players are thinking about:
- The items and evidence they have on hand.
- The characters they’ve interacted with.
- The clues they’ve gathered.
- The plot.
- How everything they’ve experienced so far ties together.
How are they feeling?
- Amused because of the humorous dialogue and general atmosphere of the game.
- Curious because of the mystery and plot.
- Challenged because of the puzzles.
- Accomplished as they’re piecing together the mystery and solving the puzzles.
Are the choices you've offered as rich as interesting as
they can be?
- We’ll have a better idea once development of our game gets underway.
- Once we have a good idea of what we can and can’t do with our game, we’ll know what kind of choices we can provide the player with.
- However, we plan to give players various dialogue options that may change the flow of the story.
- This isn’t a choose your own adventure, the story will be linear, but we want there to be some variations on how you can advance the plot.
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