Monday, September 9, 2013

Sprint 4: Essential Experience Goals

(PowerPoint located in DropBox)

What experience do I want the player to have?

  • A fun and challenging experience that gets the players to think. We want the players to have a nice sense of accomplishment after they solve puzzles.
  • This will be a lighthearted adventure with a fair level of difficulty. Giving the player a fun experience, while making them feel like they accomplished something.


What is essential to the experience?

  • Challenging Puzzles
  • Interesting characters
  • Engaging and comedic plot
  • Making the player laugh
  • A good sense of exploration/adventure
  • A good sense of progression


 How can my game capture that essence?

  • Through a fun and challenging experience that gets the players to think and gives them a sense of accomplishment after completing puzzles.
  • Getting the players immersed in the world, and engaged with the characters we’ve created.
  • The characters that we’ve created will have very distinguished personalities and humorous traits.


What are the players thinking as they make choices in your game?

  • The players are thinking about:
  • The items and evidence they have on hand.
  • The characters they’ve interacted with.
  • The clues they’ve gathered.
  • The plot.
  • How everything they’ve experienced so far ties together.


How are they feeling?

  • Amused because of the humorous dialogue and general atmosphere of the game.
  • Curious because of the mystery and plot.
  • Challenged because of the puzzles.
  • Accomplished as they’re piecing together the mystery and solving the puzzles.


Are the choices you've offered as rich as interesting as they can be?
 
  • We’ll have a better idea once development of our game gets underway.
  • Once we have a good idea of what we can and can’t do with our game, we’ll know what kind of choices we can provide the player with.
  • However, we plan to give players various dialogue options that may change the flow of the story.
  • This isn’t a choose your own adventure, the story will be linear, but we want there to be some variations on how you can advance the plot.

No comments:

Post a Comment