Tuesday, October 29, 2013
Sprint 13: One More Time
Zac
-Make Wellington appear in the right spot in the overworld after changing locations
-Get at least half of the actions functional for puzzle 2
-Create main menu for title screen with instructions on how to go through the game.
Sam
-Draw Tommy
-Draw 3 interactive items for kitchen part 2
-Draw 4 backdrop objects for kitchen part 2
Sara
-Skeleton for Bar Part 2 and Secret Basement
-Flavor Text for Bar Part 2 and Secret Basement
-Write dialogue for final cut scene.
Lens # 82: The Lens of Inner Contradiction
What is the purpose of my game?
To complete puzzles to advance the plot in order to give the player a sense of achievement in completing the game and puzzles.
What are the purposes of each subsystem in my game?
Travel around the hub world and solving puzzles
Is there anything at all in my game that contradicts these purposes?
No, each area is consistent in how the subsystems work.
If so, how can I change that?
If there is an inconsistency, we will change it to a puzzle in order to keep with our theme.
Lens #83: The Lens of the Namelss Quality
Does my design have a special feeling of life, or do parts of my design feel dead? What would make my design feel more alive?
Perhaps more interaction with NPCs, a real purpose to the HUB world other than aesthetics.
Which of Alexander's fifteen qualities does my design have?
Boundaries
Could it have more of them, somehow?
Perhaps if we decide to make the puzzles more diverse.
Where does my design feel like my self?
We're creating this game because point and click adventures hold some nostalgic value for us. That's why we wanted to design this and how we see ourselves in the design.
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